“LEGO-Fier” Procedural Modeling Tool

Tool created using Houdini/VEX. Models rendered using Mantra in Houdini.

For a Procedural Computer Graphics course at Penn, I developed a Houdini project that can "LEGO-ify" 3D models! Using procedural modeling techniques and VEX, the project converts any faceted mesh into a collection of LEGO pieces. The tool also exposes several parameters, allowing the user to interact with the geometry and control the brick size, slope brick threshold, and top brick coverage.

More information on the design process and the techniques used can be found on the following GitHub repository link.

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Monte Carlo Path Tracer

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Physically-Based Shader